![]() ![]() Each hero's cards are distinct and they'll all be pleasantly jumbled in your hand. In a move that reminds me of XCOM with its two-actions simplicity, each turn in combat sees you selecting three cards to either deal damage, buff or debuff, or heal. Even from the off, though, they bring wonderfully distinct forms of righteous violence to each encounter. Each hero - I mean this term in the loosest sense - has its own deck, which grows throughout the course of the game as you find new cards or craft them or even upgrade oldies with the materials you find lying around. Selecting a team of three heroes - you can swap them out from a cheerful gaggle whenever you fancy - you rove around beautiful 2D environments taking in glades, grottoes, haunted libraries and the like, and you battle awful beasts and bullies as you work through the various chapters of a surprisingly long and involved campaign. Punchcards, because this is robots we're talking about. This time we're in the robotic dark ages following a band of knockabout losers on a mission to prove themselves heroes. Previous entries have tackled platformers and turn-based tactics. SteamWorld games take an established genre and fill it with robots and palpable character. Do you need another of these games in your life? When it's from the SteamWorld team, yes you do, I think. Availability: Out on Switch on 25th of AprilĪ card-battling RPG would have felt like a niche concern a while back, but Hearthstone happened, and then Slay the Spire and a dozen more.His deck takes a while to understand, but it is wonderfully brisk and wounding when you get your head around it. ![]() The masks change as the moves change, each with its own bonus which lasts to the end of a turn. When he strikes, his rapier shifts from stance to stance, slicing baddies to courtly ribbons. He stands tall and straight, always, seemingly, attentive and yet easy - if that combination is possible. Orik the elegant mystery man with the masks. Another inflicts shrapnel wounds by literally pelting foes with money. One of them hammers with massive fists and heals with boundless love. SteamWorld Quest has heroes instead of classes - a handful of lovable clanking misfits, each of whom bring their own decks and their own focus to the turn-based card battling that makes up the campaign. Perfectly enjoyable in small 30min subway rides, but would bore to death on a 10h non-stop flight if it was the only game I had.A card-battling RPG enlivened with wit and character. Still - it's nice that new game+ is here. You will probably stick with most of the end-game deck, maybe upgrading some cards. There is a New Game + mode (which is a plus), but the limited number of cards to unlock do not make it appealing to re-play the game. ![]() After 1h of continuous play it starts to get boring. There is not that many cards to build custom deck (once you unlock some powerful ones you tend to stick with them through many chapters) and as mentioned the gameplay rules are quite straightforward, thus the game is perfect for short sessions. BUT, it is best played in small time portions. It is very easily accessible when it comes to card game mechanics (for example when compared to the Witcher Gwint card game), the rules are simple yet at the same time gameplay is very enjoyable. ![]() It is very easily accessible when it comes to card game mechanics (for example when compared to the Witcher Gwint I really enjoyed this game. It is worth playing in the end, but it's not creative or unique enough to warrant a day-one purchase, even for SteamWorld fans. This will be worth picking up once it goes on sale to $15, but you're fine until then. It feels like Image and Form made a mediocre RPG, knew it was mediocre, and so changed the art last minute to make it "SteamWorld" to try and grab a few extra sales off of that. The characters keep making references to being "hungry" or having "flesh wounds that heal" and you get "trashium" and other gem types from the dig games as crafting materials, but you never actually see them in the world or anything like that they're mostly just a line of text. My biggest problem with the game though is the fact that it doesn't seem to have any connection to SteamWorld beyond the art style. The combat is a bit repetitive and you find yourself mostly just trying to pull the same 3 combos as many times as possible. It's fine enough, but this format has been done before and done better, so it's not worth picking up for the mechanics alone. It's fine enough, but this format has been done before and done better, so it's not worth This is a card-based RPG that is mostly just meh. This is a card-based RPG that is mostly just meh. ![]()
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